Garam Kim Profile Banner
open to · AI R&D

Unreal AI,
Unity Experience

Making AI feel real. A software engineer turning game-dev fundamentals into AI research.

// Making distant AI familiar to everyone.

about

Fundamentals forged at Krafton Jungle, plus the execution to absorb unfamiliar tech top-down — prototype fast by pairing with AI agents, then verify by hand. A long-time game developer at heart, now aiming to help make AI more familiar and intuitive.

goalAI Researcher (AI R&D), at the intersection of games and AI
learningMesa · LangGraph · Building RAG & pipeline utilization
open toAI Research · AI FDE · AI Native
research focus

Where I want to push.

01

LLM & SLM optimization

Squeezing quality and cost out of large and small language models alike.

02

Heterogeneous multi-agent systems

Heterogeneous models cooperating to reduce hallucination and minimize API cost.

03

On-device LM compression

Focusing on lightweight model research so language models run fast and efficiently on-device.

stack

What I build with.

languages
Python
C#C#
CC
TypeScript
Java
Go
ASMAssembly
WGSLWGSL
frameworks & libraries
PyTorch
CUDA
Unity
Next.js
Node.js
PixiJSPixiJS
WebGPU
infra & ai agents
AWSAWS
Vercel
Render
Claude CodeClaude Code
GitHub
AntigravityAntigravity
selected work

Things I shipped.

Unitrio · ongoing

Triniacle — a 2D top-down action-RPG sandbox, built with a five-person indie team (three engineers, one designer, one planner). The game I grew up wanting to make.

role · leader & gameplay & rendering programming  |  C#, Unity
indie team size
5members
built rendering & physics pipelines from scratch
2025.12 — 2026.01

A browser-based AI video-meeting platform with real-time interpretation and a WebGPU infinite-canvas whiteboard. I owned the whiteboard full-stack: I replaced heavy third-party libraries with a custom renderer on PixiJS v8 / WebGPU, handing the heavy graphics work to the GPU to kill the single-thread CPU bottleneck. The drawing pipeline combines a One Euro Filter, the Douglas–Peucker algorithm, and Bézier interpolation for smooth, drop-free lines.

role · full-stack  |  WebGPU · PixiJS v8 · Next.js · Nest.js
avg frame rate · 60Hz
23.758.7fps
+147% · smooth, drop-free drawing
2026.04

A heterogeneous multi-agent collaboration system built to reduce model hallucination while minimizing API cost.

solo developer  |  LangGraph · LlamaIndex · FastAPI · Vercel
api cost reduction
1.47x cheaper
model routing & caching
path

From game dev to AI.

Korea Game Science High School
2023.03 — 2026.02
Korea Game Science High School
Computer Game Development · Cohort 20
Krafton Jungle
2025.09 — 2026.01
Krafton Jungle — SW·AI Lab
SW-AI Lab · Cohort 11
Soongsil University
2026.03 — present
Soongsil University
B.E. in AI Software · Class of '26